Orc

Orcs are generally portrayed as monsters. Usually, they take the role of the big, strong, but wholly evil and ugly cannon-fodder for the Big Bad. Lord of the Rings originated the term, although other Continua have included orcs and even made their own varieties and modifications. If an orc agent is encountered, it is not safe to treat them as you would another orc variety. It is likely they would take very great offense. And one trait nearly all varieties of orc share is that you really, really do not want to make one angry.

Not closely related to Random Orcs, which can be of any species (including orcs).

Tolkien Orcs
Tolkein orcs were once elves, but through Melkor's twisted machinations they are a race of stunted, unclean, savage, and wholly evil humanoids. They appear as the minions of Mordor and Saruman's army of Isengard, making up the brunt of enemy forces. They care little for nature, or really for anything but themselves at all-- going so far as to quickly become cannibal when hungry. Tolkien's orcs are wild and chaotic when unaffiliated, but Mordor and Isengard are cruel to the extreme in making them into an army. Weapons of orc craftsmanship are shoddy-- and in the case of the orcs of Isengard-- mass-produced.

In The Hobbit, the terms 'orc' and 'goblin' are used synonomously, though in Lord of the Rings they appear to be slightly different. Also, in Lord of the Rings, Saruman develops a larger, stronger breed of orc called the Uruk-hai.

Warcraft Orcs
Warcraft orcs play straight the combative, chaotic model of Tolkien orcs yet also switch it up a little. Although they are prone to hunch, Warcraft orcs are as tall or even taller than standard humans, but also much more muscular with thick wrists and green skin. Interestingly, the green skin is a remnant of previous demon corruption, not a natural adaptation.

Before the demon's interference, the Orcs were a shamanistic (if still confrontational) people on their home world of Draenor. The demon army, called the Burning Leigon fooled them into pledging their services for power and they were let loose on the land of Azeroth to rough up the inhabitents prior to a demonic invasion. It did not work. Twice. Currently, they are free from their corruption but face a harder task of learning to be a people again, and to make an identity out of what was once reduced to merely an army. Although their culture makes them prone to being violent, they do not see anything wrong with that-- and they are as likely to be just as a human is likely to be. And just as cruel as a human is likely to be cruel

Warcraft orcs mix a love of fighting and a value for physical prowress with an uncomfortable past and a reverence for their ancestors and the elemental spirits. An warcraft orc can be anything from a hot-headed bully or a wise spiritual seer.

Dungeons and Dragons Orcs
Dungeons and Dragons orcs resemble Tolkien orcs in that most are nearly always evil-- sharing the same unclean, wholly unreasonable and hostile portrayal. There are sects and varieties in individual settings or campaigns that are not hostile, but that depends on if your DM feels to include the specific expansions they are in, or prefers orcs as a simple beat-em-up mob enemy.

They are one of the common foes many adventuring parties fight, and there are orcs hailing from almost every biome, magical plane, and enchanted variety you could ever imagine. Yes. Even aquatic orcs. Believe it.

They have apeish features but slightly more human poportions, lupine ears, and a sickly-colored grey pigmentation to their skin. Their intelligence is said to be lower than normal, but some people interpret this as to an extreme difference in cultural values.

Half-orcs are, however a commonly playable race. The origin of these few crossbreeds can be a tale of a very unlikely romance... or pure nasty squick.

Warhammer Orcs
These are somewhat similar in role to Dungeons and Dragons orcs in that they are a strength-oriented savage people. However, their phisiology is drastically different. Their hides are green and extremely wound resistant, athey reproduce asexually-- all of them are referred to as 'he.' Their metabolisms are bizzarely adreneline-based: The more and tougher battles they fight, the larger and stronger they become. They also refuse to make any sort of alliance and are actually just as likely to fight among themselves as they will an outside foe. They are supported by all sorts of war machines.

They draw power from 'The Great Green' or 'WAAAAAGH!' as they call it. This is also their battle cry. It always is in all caps, always contains three or more As, and is one of the acceptable places to put many multiple exclamation points.

WAAAAAAAAAAAAAGH!!!!!!!!

Like so. Deyz awlzo speaks like dis. Dey just do. Dey gots da talks in deir blood.

Warhammer 40K Orks


These are similar to the fantasy setting Warhammer Orcs, except with a 'k' and in spaaaaace. Actually, more accurately they swap out magic and swords for firearms and black-powder projectiles, as well as stickbombs. They do wear helmets and such-- resembling WWI german paraphanalia. Like their fantasy kin, they reproduce asexually and share a genetic blending to fungi.

They favor repeating weaponry-- the larger and faster hail of bullets, the better. According to them, 'Youz never has enuff Dakka.'

And yet again,

WAAAAAAAAAAAAAAAGH!!!!!!!