Mark Sienna

Mark is an (essentially) human agent in the Department of Floaters. He joined near the end 2010

Backstory
Mark was originally an NPC on an RPG Call of Cthulhu thread, whose only job was to help the PC's in the quest, although he did have a full background. He was part of a cults bid at making Eldritch beings for an unexplained reason, and was considered a failure due to hardly having any powers. Eventually an in-party argument broke out and led to the PC group godmodding and trying to kill each other, with Mark falling through a resulting plothole into HQ.

Appearance
Mark is 5'9, and has an average build. He has dyed blue hair, saying the actual color is 'A rather blinding colour of white' and wears brown contacts. He nearly always wears clothes that cover most of him. His usual attire is camo pants with many pockets for storing tools and canon materials for exorcisms, which are his preferred missions to take. He also wears a black cloak like thing that covers hhis usually long sleeve shirts. He also always wears a long red tattered scarf, which is always swaying behind himfor reasons unknown even to him.

Personality
Mark is a calm person, though this does not make him emotionless, as he has no problem freely telling someone off, or showing that he is displeased. He has an intelligent style of speech, which makes it funnier when he is angry, and shouting while attempting to sound intelligent. Despite his appearance and the way he sounds, he is quite approachable, and has little problems with most people. He is not big on people inside his personal space.

He is the calm, cool, and collected one of the trio of agents, and must usually be the sole point of logic to the mission. He makes great use of his healing to help in restraining the others when they are endangering the mission through acts of rage. He also had a good memory for keeping the charges memorized, though he does not have the creativity for making the more interesting sounding names, which he leaves to Cadmar. He prefers supporting roles in missions, and is quite capable of keeping the team on track, though he prefers to let Maria be the team leader.

Powers and Abilities
Marks has powerful regenerative abilities, allowing him to take a lot of punishment, and would be quite annoying to kill. His healing factor does not allow him to die of blood loss, hunger, thirst, lack of oxygen, old age, and many fatal wound will not kill him. Though it works better against physical damage is; stabbing, slashing, bullets.

Magic has a much greater effect on him, especially if it is not from his home continuum. Most instant death spells will kill him with no problem. He is also vulnerable to Sues weapons. He is also able to heal others wounds, by swapping their wounded flesh with his, however, this leaves him with an exact duplicate of the wound, which heals much slower, and will leave a permanent mark, usually in the form of a scar.

This is the reason for his covering attire, as his back story has himbeing chiefly used as a 'medic' to heal the cultists wounds, and this has left him with many scars. He refuses to angst about it, saying he already looks too cliche already.

Minis and Pets
Mark owns the Mini-Reaper Acer McShane, given to him by Cadmar. He also owns Col Crater, the mini Unas.

He carries on him The Rope, a sentient rope of verying size.

Missions

 * Interlude 1: Agent Intro Cadmar and Mark are assigned to their partners,but must first brave HQ to get there. Maria lounges around having fun time.


 * Mission 1: PPC For Eva! Cadmar, Mark, and Maria tackle their first Sue, and become best friends for 'eva!
 * Mission 2: The Reason Cadmar Can't like Things. Cadmar, Mark, and Maria take on a short and confusing Deltora Quest fic.
 * Mission 3: Dirty Rotten Cowards Agents Maria Nightingale and Mark Sienna team up with Florestan and Eusabius to track down a wimpy Harry Potter in Dirty Rotten Cowards.
 * Interlude 2: Relationship Upgrade Mark finds a new friend, Cadmar gets jealous, Eusabius is attacked by minis, and Florestan and Maria get a Relationship Upgrade.
 * Interlude 3:Truth or Dare, PPC style!
 * Mission 4: Dragon Lady Mark, Maria, Cadmar, and Miah as they face Heather Draconius, the worst jerk!warrior!Sue any of them have ever faced, and deal with the consequences of poor planning and poorly maintained equipment, in Dragon Lady.
 * Interlude 4: Picking up the Pieces In which the aftermath of the Dragon Lady mission are dealt with.
 * Mission 5: Blinded by the Blight Agents Lucius and Cadmar go to Zombieland to spot a Bad Slash and character killing.
 * Interlude 5: Truth or Dare 2 Mark Siena, Maria Nightingale, and Cadmar invite Miah and Cali to play Truth or Dare again! And this time, Florestan stumbles in, and ends up getting roped into it. Awkwardness ensues:
 * Mission 5: Blinded by the Blight Agents Lucius and Cadmar go to Zombieland to spot a Bad Slash and character killing.
 * Mission 6: Optional Miah 'Requests' another mission with Cadmar, Mark, and Maria.
 * Interlude 5: Truth or Dare 2 Mark Siena, Maria Nightingale, and Cadmar invite Miah and Cali to play Truth or Dare again! And this time, Florestan stumbles in, and ends up getting roped into it. Awkwardness ensues.
 * Mission 7:Plague of Stus In which Mark, Maria, and Cadmar team up with Florestan to kill off a Fallout Stu who's stuck in the Mass Effect continuum.
 * Interlude 6: Bonding Time. Florestan and Maria Nightingale take their relationship to the next level.
 * Mission 8: Agents Orken and Thomas try to take on a blue wolf with quills... FROM SPACE! Agents Cadmar and Maria drop in to lend a hand
 * Interlude 7: Birthday Party Cadmar, Drew, and Lucius have a party! Drunken shenanigans ahoy!
 * Mission 9: After Cali and Cadmar's first date, Miah interrogates Cadmar on her intentions, all while they try to deal with the youngest Sue to date in Sateda
 * Interlude 8: McKaLoy's Fortnight What could possibly happen when a McKay based mini-Wraith takes apart the RA? Miah and Cadmar arrive a bit late from the Sateda Mission.

MSTs
My Inner Life
 * Chapter One
 * Chapter Two
 * Chapter Three
 * Chapter Four
 * Chapter Five
 * Chapter Six