Armoury

The Armoury (or Armory) stores weapons from various continua for agents. It is the best place to stop if you need a canonical weapon that you, for whatever reason, do not have. At one point, it was run by Zim, and could be found just off an Escher Room.

There are likely some agents who are barred from entering the Armory because of the number of shinies it contains.

Oddly, the PPC Computer Game shows that there are two tanks in the Armoury, though why an agent would need one or how the owner got them in there (considering that they're too large to fit through the door) are anyone's guess.

There are also rumours about the existence of a second armoury, run by Agent Ansela of the Department of Floaters. Whether or not this is true, the agent in question has been known to loan a large range of weapons to agents in need of extra firepower during missions. The Armoury is the main competitor to Big Murphy and his shop in New Caledonia.

Aside from these two armouries, plus any competing weapon shops, DIA and DIO Central have their own for the use of their agents. This is especially important for the DIO, who can't really afford to be seen by non-DIO agents.

Management
The Armoury may, or may not, be a Division of the Department of Sufficiently Advanced Technology; certainly, some of the weapons provided here are shared with that Department.

Appearances
The Armoury's first appearance is in Dann's Story, when it is visited by Agent Techno-Dann. It is also seen in the first PPC Computer Game.