Unger

Unger is a D&D v.3.5 Half-elf Barbarian. He is 22 years old, and very naive in the ways of the modern world.

Appearance & Origin
5'3" 120 pounds. Wears a kilt, high moccasins, decorative collar, bracers, and not much else. He is from a small tribe that consists entirely of half-elves. It was started as a retreat by a few, and has been kept alive by new half elves joining and providing unrelated blood. They hold territory on the outskirts of civilization, and constantly have to fight to maintain their lands. Unger was on his coming of age challenge, and had decided to attack a large group of monsters. He was about to be killed when he fell into a plot hole and ended up in the PPC.

He carries a Quiver of Ehlonna, in which he stores javelins, bows, arrows, and spears. He prefers to use the javelins for distance, which of course do not have the same range as bows, but being up close gets his battle rage going faster. He carries a battle axe and large wooden shield, which he can sling onto his back. He also wears a belt, which provides support for two daggers, a couple of belt pouches, and a small water skin. He keeps a few fish hooks (wrapped to prevent accidental sticks) and line, sewing needle and thread, chalk, candle, a few coins, and a small bell in one of the belt pouches, and flint, steel, and tinder in the other. He also has a bedroll, blanket, length of rope, unlit torch, and empty sack that he rolls together and ties diagonally across his back under his axe.

Personality & Characteristics
He is unused to technology of any kind and is still very jumpy when one of the 'magic' boxes makes a sudden noise. He is still easily impressed by cigarette lighters (especially cigarette lighters) and other simple devices. He has been introduced to modern indoor plumbing, although he might still harbor some fears of being sucked down drains.

Being a barbarian, Unger is illiterate. He is also tough, strong, fast, and mostly likable. However, he isn't the sharpest tool in the shed, and has a serious lack of common sense--hence his attack on a large group of monsters. He has almost a Spidey sense when it comes to knowing where his enemies are in relation to himself and where they are going to strike. It has helped keep him alive in the various lack of common sense situations he has gotten himself into. He is very good in any wilderness situation. He can find food and water, handle animals (minis and pets love him), and ride horses very well. He is pretty good at looking scary for the benefit of his enemies, although his partner, David Kelok, is much better at it, given his Wraith appearance.

He is very energetic and enthusiastic about getting the opportunity to kill enemies. His tribe measures warriorly prowess in enemy scalps. His ready and willing attitude when it comes to killing enemies is possibly one of the reasons he was kept in the PPC, especially in light of his appreciation of fire. As of their first mission, he has started sixty-two fires in HQ

RC and Partner
Unger is partnered with David Kelok who was not amused at being called a half-orc in their initial meeting, but once that little wrinkle was sorted out, they have gotten along pretty well. This has a lot to do with the extreme patience that Kelok was gifted/cursed with in his home fic.

They are moving into RC 1729

Missions
( NSFW NSFB ) In their first mission Kelok and Unger are given a chance to prove they are ready to leave FicPsych. But they have a Devil of a Time when they face a Dr. Watson Stu who is better at everything than Holmes and enjoys committing extremely bloody murders.