Console



A Console is a PPC Agent's workstation, found in almost every Response Centre.

Description
There are many parts to a Console, which is described in the following detail by Despatch:

Screens
Display screen on which the Words of various stories, and any messages which are relevant to the job, can be displayed.

Buttons
Series of buttons; known ones are:
 * Red - Acknowledge job.


 * Blue - Coordination linkups.

Lights
Series of flashing lights. Named ones are:


 * Green - Crossovers acknowledgment: press the button below the light to get any messages from them.

Panels
Panel for setting disguises. The disguises themselves would probably look a little like "skins" from the Sims.

Miscellaneous
The console is widely known for giving off a loud and shrill BEEEEEEEEEEEEEEEEEEEP! whenever a new mission appears on the screen. According to the Laws of Narrative Comedy, the probability of it beeping increases in direct proportion to the amount of sleep its agent needs. Consequently, the console is vulnerable to heavy damage by fire, heavy metal objects, fists, or all of the above.

TARDIS consoles use the cloister bell instead of a beep.

Recently, some consoles have been suspected of developing limited sentience, or at least a strong sense of self-preservation. A console that has a history of having violence inflicted upon it to get it to shut up may respond to vocal commands (I.E. shutting up when told if violence is threatened) or actively modulate its own volume to avoid problems. This may be due to tinkering on DoSAT's part; if it is, though, they're not telling.

Consoles can also be called, and are often used for communication purposes, whether between Agents, Agent to Flower, or between Flowers. They also appear to have at least limited Internet access.