Magic: The Gathering

Magic: The Gathering is a collectible card game published by Wizards of the Coast, the current owners of the Dungeons and Dragons franchise. It was the first truly successful collectible card game and remains popular to this day.

Magic Storyline
It exists.

Magic didn't always have a storyline. The first set to tell an original story was the second expansion, Antiquities. It introduced Urza Planeswalker and the corruption of the Phyrexians. It is generally considered the beginning of Magic canon, introducing characters, locations, and themes that would be revisited to this day.

With a few exceptions, the early Magic storylines revolved around the hub-world of Dominaria, the "nexus of the Multiverse." While at first largely episodic, the stories began to converge during the long, involved plotline known as the Weatherlight Saga.

The Weatherlight Saga was the story of the crew of the Weatherlight, an airship that could travel between planes. Ultimately, the story was about the crew trying to assemble the Legacy Weapon, a Wave Motion Gun made of plot coupons scattered across the multiverse. This was done at the behest of Urza Planeswalker, who needed the completed weapon to defeat his arch-nemesis, Yawgmoth of Phyrexia. Yawgmoth, meanwhile, was building forces with which to invade Dominaria, since he wanted to rule the Nexus of the Multiverse and at the same time get even for his banishment from there umpty-ump thousand years before.

As drama demands, all these events converged in the Invasion block, with Phyrexia invading, main characters dying, and the good guys winning at a terrible cost.

The Weatherlight saga is well-liked in retrospect, but most people agree that it was a drag at the time. Since then, Magic has moved away from long story arcs in favor of a more episodic one-story-per-block format. This change has been helped by the fact that the story moves to a new plane with each block, instead of staying focused on Dominaria.

Magic Locations
Given that Magic is explicitly set in a multiverse, and the framing device for the game relies on multiple planes and the ability to travel between them, there's no shortage of disparate place in the MTG universe.

Note, however, that this universe's restrictive rules on interplanar travel makes traveling to, from, and within the MTG multiverse more difficult than normal.

Dominaria
The Nexus of the Multiverse. Dominaria has a surface area 2.5 times that of Earth (with no corresponding increase in gravity, for some reason) and has a ton of continents, all with a different flavor. Uniquely, it also has naturally-occurring static portals to other worlds.

Phyrexia
A plane powered by black mana. It consisted of nine concentric spheres and was clearly modeled on Dante's notion of hell. It was Yawgmoth's seat of power for thousands of years, but was destroyed at the end of the Weatherlight saga.

Rath
An artifical plane created by Yawgmoth as part of his plan for the invasion of Dominaria. It also no longer exists, having been overlaid with Dominaria during the Invasion.

Mirrodin/New Phyrexia
A metal plane created by the planeswalker Karn. Notable for several reasons: it has five suns (one for each color of mana) and is so pervasively metallic that almost all lifeforms (including humans) are all or part metal. It was recently conquered and reforged as New Phyrexia.

Ravnica
The city-plane that was the setting of the fan-favorite Ravnica set. Notable for being much more highly urbanized than most fantasy settings, and the distinctive "guild" system.

Magic and the PPC
The Magic universe doesn't usually come on to the PPC's radar for a number of reasons. First, the overlap of "people who write fanfiction" and "people who play magic" is actually quite small. Second, Magic settings tend to be very broad, meaning that unless the fanfic that is written contradicts a very small band of canon, it's not chargeable; "Fanbrat X discovers that she's a planeswalker," while generally stupid and badly-written, is not totally implausible within the rules of this universe. Third, the Magic canon is very resilient to damage, being quite meta. This is a universe that has featured, in-canon: an Alternate Universe, a Mary Sue, an apocalypse caused by having so many other apocalypses, and a continuity editor.

Agents Native to Magic

 * Agent Kirill

Missions in Magic

 * Darkness Our Bride, rated M. Kirill and Zug remove some anatomical impossibilities from the MTG universe. (Part 1, Part 2, Part 3)